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- def _unicode_save(self, temp_file):
- im = pygame.Surface((10, 10), 0, 32)
- try:
- with open(temp_file, "w") as f:
- pass
- os.remove(temp_file)
- except IOError:
- raise unittest.SkipTest("the path cannot be opened")
- self.assertFalse(os.path.exists(temp_file))
- try:
- imageext.save_extended(im, temp_file)
- self.assertGreater(os.path.getsize(temp_file), 10)
- finally:
- try:
- os.remove(temp_file)
- except EnvironmentError:
- pass
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