def render_point(self, at_index, p, scale=1.0, radius=1.0, color=[1.0, 0.0, 0.0]): if at_index >= len(self.pt_pool): # create enough to allow at_index to work for i in range(len(self.pt_pool), at_index + 1): # must include at_index too # get primitive first sphere_trimesh = trimesh.creation.icosphere(radius=radius, subdivisions=1) sphere_face_colors = np.zeros(sphere_trimesh.faces.shape) sphere_face_colors[:] = np.array(color) sphere_trimesh.visual.face_colors = sphere_face_colors sphere_mesh = Mesh.from_trimesh(sphere_trimesh, smooth=False) sphere_node = Node(mesh=sphere_mesh, name="sphere_" + str(i)) # , translation=np.array([-0.1, -0.10, 0.05])) self.scene.add_node(sphere_node) self.pt_pool.append(sphere_node) # okay now we know the node exists, just change it's position self.pt_pool[at_index].scale = [scale] * 3 self.pt_pool[at_index].translation = p